: It dives into more complex and darker elements of the game's overarching mystery.
: Coined by sociologist Arlie Russell Hochschild, it is a "feels-as-if" story—a way for people to express how they perceive their reality through symbols and feelings, often used to bridge political divides by finding the emotional truth behind different perspectives. Storytelling and Narratives in the Rhetoric Classroom
In sociology, a is a narrative used to understand the emotional worldview of a specific group of people.