We use cookies to enhance your browsing experience, serve personalized ads or content, and analyze our traffic. By clicking "Accept All", you consent to our use of cookies.

: Implemented dynamic wind whistling and nighttime coyote ambience. 🐛 Bug Fixes

: Improved the evaporation logic for open-air collectors.

Adjusted the day/night cycle transition to prevent sudden lighting snaps.

: Streamlined the inventory icons for better visibility in high-bright desert lighting.

: Players can now craft a "Lean-to" using palm fronds and dried wood to mitigate heat exhaustion.

If you want to see specific mechanics in the next patch, let me know: (solar stills, brick making) Expanded map (canyons, dried riverbeds) Survival depth (temperature fatigue, salt intake) Tell me which feature priority matters most to you!

: Added three new edible succulent varieties found in rocky outcrops.

A Home In The Desert [ongoing] - Version: 0.2.1 Access

: Implemented dynamic wind whistling and nighttime coyote ambience. 🐛 Bug Fixes

: Improved the evaporation logic for open-air collectors. A Home in the Desert [Ongoing] - Version: 0.2.1

Adjusted the day/night cycle transition to prevent sudden lighting snaps. : Implemented dynamic wind whistling and nighttime coyote

: Streamlined the inventory icons for better visibility in high-bright desert lighting. let me know: (solar stills

: Players can now craft a "Lean-to" using palm fronds and dried wood to mitigate heat exhaustion.

If you want to see specific mechanics in the next patch, let me know: (solar stills, brick making) Expanded map (canyons, dried riverbeds) Survival depth (temperature fatigue, salt intake) Tell me which feature priority matters most to you!

: Added three new edible succulent varieties found in rocky outcrops.

Time Elapsed: 0.047219s