Amnesiac Info

: Once per day, the Amnesiac may visit the Storyteller to guess what their ability is.

: Ensure the ability complements the current script. For instance, if the script features a "Lleech," avoid abilities that accidentally confirm the demon's identity too easily. Amnesiac

: Depending on the ability you design, you may need to wake the Amnesiac at different points in the night (e.g., early for protection, late for information). : Once per day, the Amnesiac may visit

: The guess is on the right track or captures a small part of the mechanic. : Depending on the ability you design, you

: Don't try to guess the entire ability at once. Start with broad concepts (e.g., "Does my ability involve the dead?") and refine based on "Warm" or "Hot" feedback.

: After a guess, the Storyteller provides feedback using one of four specific terms: Cold : The guess is nowhere near the actual ability.

: At the start of the game, the Storyteller (ST) creates a custom ability specifically for the Amnesiac. This ability usually functions automatically or during the night without the player knowing exactly why things are happening.