Ani Test 2 Walls.avi -
: Add a UI overlay showing real-time stats like velocity, impact force, or frame timings.
: Instead of a simple bounce, add "dust" particles or small debris when the object hits the walls. If the object is soft, emphasize the squash and stretch.
: Create a split-screen comparing "Method A" vs. "Method B" (e.g., different collision detection algorithms). ani test 2 walls.avi
Give the test a purpose to make it a "feature" for a portfolio or demo:
Knowing if it's for Blender, a physics engine, or a video codec test would help me give you more specific steps. : Add a UI overlay showing real-time stats
A "test" file is often low-resolution or uses basic lighting. To upgrade it:
: Add a point light that follows the moving object to create moving shadows against the walls. : Create a split-screen comparing "Method A" vs
: Make the two walls different materials (e.g., one bouncy rubber, one brittle glass) to demonstrate how the object reacts to different surfaces. 2. Improve Visual Quality
