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These are the actual attacks or effects (e.g., projectiles, spawning a tentacle, applying poison).

Meta-progression involves unlocking new characters (over 24 available) and organ subtypes to increase build variety. bio_prototype.rar

After each wave, you visit a store to buy, sell, or transplant new organs to your monster. These are the actual attacks or effects (e

High-level builds often involve "on-hit" triggers that spawn sub-projectiles, which then have their own triggers to spawn even more effects, eventually filling the screen. High-level builds often involve "on-hit" triggers that spawn

The damage and range of an action depend on the efficiency of the trigger it is linked to. Linking multiple actions in a sequence can lead to exponential damage but requires careful management of organ "connections". Core Gameplay Loop

These define when an action happens (e.g., "On hit," "Every 2 seconds," "On critical hit").