Sonic Model: Blender

: Start with a cube , add a Subdivision Surface modifier to round it, and use an Edge Split modifier to flatten the bottom.

: Always use a Mirror Modifier with "Clipping" enabled to ensure both sides of the character match perfectly. Blender Sonic Model

To create or use a in Blender, you can either build one from scratch using primitive shapes and modifiers or import existing game models for rendering and animation. Blender was actually a core part of the pipeline for Sonic the Hedgehog 3 , used for previs and final shots. Modeling Sonic from Scratch : Start with a cube , add a

: In the Object Data Properties (green "a" icon), go to Geometry > Extrude and set a value like 0.1 or 0.25 to give it thickness. Blender was actually a core part of the