Early versions included an in-game "Bug Fixer" NPC to help bypass common soft-locks.
Some scenes may require manually deleting the persistent file in the game's directory to trigger correctly after a bug fix .
Users reporting on version 0.1.x frequently mention the following technical steps for smooth play:
Based on developer logs and community discussions on itch.io , the 0.1.0 version introduces several core systems:
Includes logic puzzles where players must interact with grid-based systems (e.g., changing colors of squares) to progress or achieve high scores.
Early versions included an in-game "Bug Fixer" NPC to help bypass common soft-locks.
Some scenes may require manually deleting the persistent file in the game's directory to trigger correctly after a bug fix .
Users reporting on version 0.1.x frequently mention the following technical steps for smooth play:
Based on developer logs and community discussions on itch.io , the 0.1.0 version introduces several core systems:
Includes logic puzzles where players must interact with grid-based systems (e.g., changing colors of squares) to progress or achieve high scores.