Bus.world.early.access.part2.rar 〈Top-Rated〉

This turns the game from a driving simulator into a management simulator. Players must actively manage their passengers' needs while navigating traffic, making every trip unique. To make this draft more tailored, could you tell me:

If a passenger makes a mess (food/drinks), the player must choose to clean it at a stop or deal with lower ratings. Bus.World.Early.Access.part2.rar

Are you more interested in the (how they behave) or the user experience side (how the player interacts with them)? This turns the game from a driving simulator