function BX_Cleanup() UI_Elements = {} collectgarbage("collect") print("[BX] Memory Purged: Experience Optimized.") end Use code with caution. Copied to clipboard Key Highlights
: Each function is decoupled, allowing you to disable the UI module while keeping the input smoothing. C1_BetterXperience1.lua
local UI_Elements = {} function BX_AnimateElement(elementID, scale) if not BX_Settings.EnableDynamicUI then return end -- Logic to trigger a tween/animation on the specific element if BX_Settings.DebugMode then print("[BX] Animating element: " .. elementID .. " to " .. scale) end end Use code with caution. Copied to clipboard 4. Garbage Collection & Cleanup elementID
This script focuses on three pillars: , Dynamic UI Feedback , and Input Smoothing . 1. Configuration & Constants Copied to clipboard 4
local function Lerp(a, b, t) return a + (b - a) * t end local currentInput = 0 local targetInput = 0 function UpdateInput(rawInput, deltaTime) targetInput = rawInput currentInput = Lerp(currentInput, targetInput, BX_Settings.SmoothingFactor) return currentInput end Use code with caution. Copied to clipboard 3. Dynamic UI Feedback
A "Better Experience" often relies on visual confirmation. This snippet manages localized "pop" effects for UI elements when interacted with.
Since this specific filename is not part of a standard public library, I have structured this feature as a high-quality, modular template. You can adapt these components based on whether you are working in , FiveM , LÖVE , or a general C++ application with Lua bindings. Feature Overview: C1_BetterXperience1.lua