Disc Room -

: The primary goal in each room is to survive as long as possible while avoiding an onslaught of giant sawblades. However, unlocking new rooms and advancing the game often requires the player to die to specific types of discs or meet unique death conditions.

: Reached by navigating the primary rooms and defeating standard Gatekeeper bosses. This takes an average player about 90 minutes. Disc Room

A core design principle of Disc Room was to provide multiple logical stopping points, allowing players to decide their own level of engagement. : The primary goal in each room is

: A significantly scaled-up version of the map with hyper-aggressive patterns. Disc Room