2 — Doom

: In the final level, artists hid a severed head sprite of co-creator John Romero behind the boss wall. Romero discovered it and added a distorted, reversed voice clip saying, "To win the game, you must kill me, John Romero".

and called the factory. i it it just it just seemed to be halfassed in my opinion. probably because they were rushing. i also don' YouTube·BigMacDavis doom 2

A planned movie sequel titled Doom 2: Hell on Earth was permanently cancelled , leaving the franchise's second entry exclusively as a video game. Doom II (100%) Walkthrough (Map12: The Factory) : In the final level, artists hid a

: While it used the same engine as the original, it introduced the Super Shotgun, which became the series' most iconic weapon, and doubled the variety of enemies. i it it just it just seemed to be halfassed in my opinion

The production of , released in 1994, was a rapid follow-up to the original Doom , developed by id Software in less than a year. Unlike the episodic structure of the first game, Doom II featured one continuous 30-level campaign designed largely by Sandy Petersen and American McGee. Key Production Highlights