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The game took place on Earth during a full-scale demonic invasion, focusing on the global human impact rather than a lone marine's struggle.
Much like Rage , it was criticized for being more of a technical showcase for the id Tech engine than a fun game. Transition and Legacy
Many assets from the cancelled project were reused as placeholders for what became DOOM (2016) .
Bethesda and id Software leadership eventually realized the game "did not exhibit the quality and excitement" expected of the franchise.
The initial version of Doom 4 was a major departure from the series' roots. Often mockingly referred to as "," this version was set to be a "reimagining" of Doom II: Hell on Earth .


The game took place on Earth during a full-scale demonic invasion, focusing on the global human impact rather than a lone marine's struggle.
Much like Rage , it was criticized for being more of a technical showcase for the id Tech engine than a fun game. Transition and Legacy
Many assets from the cancelled project were reused as placeholders for what became DOOM (2016) .
Bethesda and id Software leadership eventually realized the game "did not exhibit the quality and excitement" expected of the franchise.
The initial version of Doom 4 was a major departure from the series' roots. Often mockingly referred to as "," this version was set to be a "reimagining" of Doom II: Hell on Earth .