: The introduction of proper archer types (like Slingers) adds a ranged "paper" element to counter specific melee units.
This mechanic dictates how different unit types interact to ensure no single unit can dominate the entire game: Empire Earth III
: Specialized units like Sampson are designed specifically for building destruction, fitting into the "rock" role against static defenses. Key Gameplay Mechanics : The introduction of proper archer types (like
In the context of " Empire Earth III ," the most relevant "paper" is the unit design model used to balance combat . The Rock-Paper-Scissors System Empire Earth III