: Tired of learning a new 300-page rulebook every time you want to switch from Sci-Fi to Westerns? Everywhen is a "hackable" system designed to handle any genre using a simple 2d6 mechanic. Highlights :
: Instead of rigid skill lists, your character’s history (like "Bounty Hunter" or "Starship Pilot") defines what they can do. Everywhen
: Most of us see time as a straight line, but for many Indigenous cultures, time is a circle. The concept of the Everywhen —a term coined by anthropologist W.E.H. Stanner—describes a world where ancestral spirits and the present moment are constantly intertwined. It’s not just "back then"; it’s everywhen . : Tired of learning a new 300-page rulebook
: How does your culture view time? Is it a race to the finish or a constant cycle? Option 2: The Everywhen RPG (Gaming/Hobbyist) : Most of us see time as a