: Firewood and glassware-based items like preserves are highly profitable for trading. Community Advice
: Increased starting food on Pioneer difficulty so players don't have to forage immediately.
: Building maintenance costs now accumulate seasonally rather than monthly, giving more time to gather materials. Resource Optimization : Farthest Frontier v0.7.6
Arborist Buildings now support up to 2 workers and have increased fruit output.
Compost Yards automatically dispose of excess waste if storage is full. : Firewood and glassware-based items like preserves are
Use an to transport stone directly to wall or road construction sites to speed up build times.
The release of was a significant early access update that focused on quality-of-life improvements, performance optimization, and making the early game more accessible for new players. Key Features & Improvements Resource Optimization : Arborist Buildings now support up
Basket Makers no longer require a Forager to be built first.