: Used for creating or editing your own mod "pieces".
: Add the exported file to your Frosty Mod Manager list and click Launch .
: Copy object data from existing sniper-like weapons (e.g., Cactus primary weapons) and paste it into your new blueprint to serve as a base.
: The primary tool for applying and launching mods.
: Open the character's "kit" (like a Soldier or Zombie variant) and add your new weapon unlock asset to their selectable unlocks . 3. Launching and Testing