: It calculates the distance (magnitude) between itself and each player's HumanoidRootPart .
: The NPC identifies all active players in the game. Follow the closest Player Script
: The NPC uses Humanoid:MoveTo() or the PathfindingService to navigate toward that target's current position. : It calculates the distance (magnitude) between itself
: It identifies the player with the shortest distance and sets them as the "target". Follow the closest Player Script