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Unlike ports of console games, Fruit Ninja was built entirely around the multitouch interface , making the finger the blade.
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stands as a foundational pillar of mobile gaming, originally released by Halfbrick Studios on April 21, 2010 . It was one of the first titles to prove that a simple, intuitive touch-screen mechanic—swiping to slice fruit while avoiding bombs—could create a global phenomenon. Unlike ports of console games, Fruit Ninja was