Game Design: Theory & Practice 2nd Edition -
: Robot enemies will prioritize cutting the tether with laser fire if Sam stays in the air for more than 3 seconds.
: Create a one-sentence "vision statement" for the feature itself. For example, in The Suffering , the mantra for the insanity mode was "the creature form must be the best weapon in the game". 2. Document the Feature (Chapter 19) Game Design: Theory & Practice 2nd Edition
: Build a "grey box" version with no art. : Robot enemies will prioritize cutting the tether
Before writing a single line of code, define the of the game. This is a single paragraph that serves as the "litmus test" for every feature. If a feature doesn't directly support this focus, it should be cut or revised. in The Suffering