VDL Fulfilment

Gamesetupsavedata.json Apr 2026

Players often copy the contents of this file from a newly created world into an existing save to "import" specific custom settings without starting over. Interesting Metadata Format

{ "Name": "GameSetting.Vail.EnemyHealth", "SettingType": 3, "Version": 0, "BoolValue": false, "IntValue": 0, "FloatValue": 0.0, "StringValue": "High", "Protected": false, "FloatArrayValue": [], "IsSet": false } Use code with caution. Copied to clipboard Example of the data structure found within the file. Best Practices for Editing GameSetupSaveData.json

It is recommended to temporarily deactivate Steam Cloud saving before editing to prevent the game from overwriting your manual changes. Players often copy the contents of this file