Reklam

The "deep story" of the game is told through the journals of those who lived there before the evacuation. You are forced to choose between three primary ideologies that still define the RPG genre today:

While traveling to your final exams, your ship is destroyed by an unknown weapon. You wash up on , a "Barred" land—a place abandoned by Shapers 200 years ago and forbidden to all under penalty of death. The Mystery of Sucia Island

You begin as a , a member of a secretive sect that uses "Life Essence" to craft living creatures from nothing. Your people are the masters of the world, ruled by a strict code: Never create anything that can think for itself, and never leave your creations unsupervised.

Serviles who believe they are equal to Shapers. They want to negotiate for their right to exist as free beings.

A militant faction that believes Shapers are tyrants. They want to use the Geneforge to evolve themselves into monsters capable of wiping your kind off the map. The Moral Weight