Giant Dancing Simulator Script Here

Also, you need to have a CommandHandler script in your game to handle the commands.

-- Make player giant when they join makeGiant(player) end) Giant Dancing Simulator Script

-- Command to toggle giant size game.Commands.CommandHandler:RegisterCommand("giant", function(player) local isGiant = playerData[player.UserId].isGiant if not isGiant then makeGiant(player) playerData[player.UserId].isGiant = true else player.Character.Humanoid.Scale = 1 playerData[player.UserId].isGiant = false end end) Also, you need to have a CommandHandler script

-- Function to make player giant local function makeGiant(player) local character = player.Character if character then character.Humanoid.Scale = config.giantSize end end danceMove = ""

-- Event listener for player added Players.PlayerAdded:Connect(function(player) -- Initialize player data playerData[player.UserId] = { isGiant = false, danceMove = "", }

-- Load dance animations local animator = character:WaitForChild("Humanoid"):WaitForChild("Animator") for danceMove, animationName in pairs(danceAnimations) do local animation = Instance.new("Animation") animation.Name = animationName animation.AnimationId = "rbxassetid://" .. tostring(RunService:LoadAnimation(animationName).AnimationId) animator:LoadAnimation(animation) end end) end)