Gurps Technomancer (gurps: Generic Universal Ro... «Free Access»

: Enchantment is handled like a production line. For example, Plastic Golems can be mass-produced for roughly $100 in materials.

: Magic uses the standard GURPS Magic system where spells are treated as skills rather than fixed class slots.

: A specialized sourcebook for running Technomancer in a Vietnam War setting, blending jungle warfare with arcane power. GURPS Technomancer (GURPS: Generic Universal Ro...

: A high-mana region extending 200 miles around Alamogordo, New Mexico, where the first nuclear-magic event occurred. It is a hotspot for bizarre phenomena and religious rituals.

To run a full campaign, the following official materials are recommended: : Enchantment is handled like a production line

: Modern firearms often use magical enhancements. The S&W M-7 is an elemental-powered 9mm handgun that can fire hundreds of rounds before needing a magical recharge. Setting & System Resources

: Spells are quantified in technical terms. For instance, 1 MWh of energy is equivalent to roughly 10,000 fatigue points . : A specialized sourcebook for running Technomancer in

: Provides updated character templates and campaign ideas for the current system edition.