: Establish a base of operations to handle mercenary training, weapon research, and manufacturing.
: Combat utilizes action points (AP), cover, different stances (crouching, prone), and true line-of-sight calculations. Jagged Alliance: Flashback
: The game is split between a high-level strategy map for managing resources and sector control, and a tactical layer for turn-based combat. : Establish a base of operations to handle
: Players recruit, train, and manage a team of unique mercenaries, each with distinct personalities, backstories, and permanent death. different stances (crouching
: Includes a built-in editor allowing players to create and share their own sectors and campaigns through the Steam Workshop . Notable Tactical Mechanics Jagged Alliance Flashback General Discussions