Nebulous.fleet.command.the.modular.missiles.ear... Page
: Because of component cost changes, all existing fleets must be re-saved in the fleet editor to automatically rebalance point costs.
: Standard launchers like the MLS2 and MLS3 were removed and replaced with empty Vertical Launch Systems (VLS) or Canned Launch Systems (CLS) that must be manually re-armed. Missile Customization Options NEBULOUS.Fleet.Command.The.Modular.Missiles.Ear...
: Options include radar, semi-active, and infrared seekers, allowing missiles to be optimized for different electronic warfare (EW) environments. : Because of component cost changes, all existing
: A critical balancing mechanic where ships have a limited number of "channels" for programming missiles before launch. This prevents massive "missile spam" and encourages strategic volleys rather than continuous streams. : A critical balancing mechanic where ships have
: Missiles are now positioned as long-range support weapons designed to deal consistent moderate damage and apply debuffs like fires to overwhelm enemy damage control teams.
: The update emphasized the need for layered point defense (PD) , utilizing long-range PD, riposte missiles, and flak weapons to counter various modular threats.
The update introduced a variety of components to tailor missiles for specific roles: