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In game engines like , "Network Ownership" determines whether a player's client or the game's server handles the physics calculations for an object.
: Techniques like SSH tunneling are used to create encrypted channels that pass through firewalls, effectively "bypassing" network ownership or administrative restrictions.
: In some contexts, "Net Bypass" refers to using proxy servers to evade censorship (e.g., bypassing a national firewall). Network ownership, movement validation, and physics