Never Surrender Instant
Damage output increases by 20% for every second the player continues attacking, up to a maximum of 200%.
To make this feature even better for your specific needs, let me know: What is this for (e.g., RPG, Shooter, Sports)? Never Surrender
Players cannot be staggered, knocked down, or killed during this mode. Damage output increases by 20% for every second
A high-stakes, mechanics-driven comeback system designed for when a player is in a "no-win" situation, designed to turn a likely loss into a heroic victory. 1. Activation Mechanic: "The Last Stand" Sports)? Players cannot be staggered
Immediately following the mode, the player suffers a 50% damage reduction for 10 seconds, representing exhaustion.
Does this feel , or just right for a "comeback" mechanic?