"Interchange" tools to sync with Unreal Engine or Unity in real-time. 📚 Documentation & Resources
A physically-based renderer that mimics real-world light behavior.
These detail every specific change between 2020.0 and 2020.0.3.
Full integration for volumetric effects like smoke, fire, and liquid simulations.
Fixed crashes occurring during complex Scene Editor operations.
Minor bug fixes in the vertex map tools and weight painting. 🏗️ Technical Architecture Description PBR Engine
Improved tools for non-photorealistic (NPR) and anime-style rendering.