Osiris: Movement Cfg
Mastering Movement: Optimizing Game Configurations for Enhanced Mobility
// Standard Movement Bindings bind "mwheelup" "+jump" bind "mwheeldown" "+jump" fps_max "0" // Removes FPS cap to reduce input latency m_rawinput "1" // Ensures mouse input comes directly from the hardware Use code with caution. Copied to clipboard Tips for Improving Mobility Osiris movement cfg
Learning to tap the opposite movement key to stop instantly is essential for accuracy. Sample Movement Bindings Below is an example of
Ensuring the game is running at a high frame rate and that "Raw Input" is enabled for the mouse helps reduce the delay between a physical movement and the on-screen action. Sample Movement Bindings Osiris movement cfg
Below is an example of how players often configure their standard game files for better movement control:
Many competitive players bind "Jump" to the "Mouse Wheel Up" or "Mouse Wheel Down" functions. This makes timing jumps for techniques like bunny hopping much more consistent through manual input.