Panicdiet_final.zip -

: Physical actions (like running or hiding) consume more energy when the character is in a "Panicked" state. How it impacts gameplay

: High stress unlocks "Panic" responses—erratic or aggressive dialogue options that aren't available when calm. PanicDiet_Final.zip

If you'd like, I can help you draft the for this mechanic or create a narrative scene showing it in action. : Physical actions (like running or hiding) consume

: Choices made while "Panicked" can lead to unique "Bad Ends" or hidden plot revelations. PanicDiet_Final.zip