Plik: Nearly.dead.zip ... π
These are the textures or sprites. Use an image editor like GIMP or Photoshop to "create a piece" of art or a new skin.
Repack the files (or keep them in the designated /mods folder).
Ensure it has a unique name (e.g., "id": "custom_machete" ). Plik: Nearly.Dead.zip ...
Open the game's map editor (if available) or a third-party tool like . Import the tilesets found in the .zip file.
Point the "sprite" field to a new image you've created. 3. Creating a Map Piece If you are designing a location: These are the textures or sprites
To create a new "piece" of equipment, you often need to copy an existing entry in a JSON file and rename it.
Adjust the "damage" , "weight" , or "durability" values. Ensure it has a unique name (e
Place walls, floors, and loot spawns to build your environment. 4. Implementation Once your "piece" is finished: