Analyzes the "playful premise" of mass imprisonment in modern titles. Semantic Scholar
Research suggests these games mirror real-world "mass imprisonment" systems where the goals of punishing and helping inmates are often irreconcilable. PRISON SIMULATOR(2021)
Papers on "ludonarrative" analyze how the game allows for "corrupt" play (smuggling contraband) versus "strict" play, testing the player's personal ethics within a rigid system. 3. "Gaming the System" – Coping Mechanisms Analyzes the "playful premise" of mass imprisonment in
The game models the "pains of imprisonment" from the staff's perspective—balancing the warden's orders against the prisoners' needs. PRISON SIMULATOR(2021)
Qualitative study on how inmates interact with gaming technology. ResearchGate
Analyzes the "playful premise" of mass imprisonment in modern titles. Semantic Scholar
Research suggests these games mirror real-world "mass imprisonment" systems where the goals of punishing and helping inmates are often irreconcilable.
Papers on "ludonarrative" analyze how the game allows for "corrupt" play (smuggling contraband) versus "strict" play, testing the player's personal ethics within a rigid system. 3. "Gaming the System" – Coping Mechanisms
The game models the "pains of imprisonment" from the staff's perspective—balancing the warden's orders against the prisoners' needs.
Qualitative study on how inmates interact with gaming technology. ResearchGate