Roblox Ball And Axe Script - Inf Reach | Set Gr... π π
In his regular inventory, he was just another player with a basic wooden axe. But running quietly in the background of his computer was an external executor script titled Ball and Axe Script - Inf Reach | Set Gravity .
The match began, and CodeBreaker immediately activated the first toggle. β‘
Maya jumped to contest the next ball and didn't come down. She floated up toward the skybox like a lost birthday balloon. All thirty players were suddenly swimming through the air in slow motion, flailing their axes helplessly. Roblox ball and axe Script - Inf Reach | Set Gr...
A red message appeared on his screen: .
Behind the scenes, the game's solo developer, Alex, saw the server analytics spiking. Winning scores were hitting 100-0 in under two minutes. He joined the server incognito to investigate. In his regular inventory, he was just another
"Lag!" someone typed in the chat."No way that hit," Maya muttered, narrowing her eyes. π
The iron ball, now virtually weightless, bounced gently off the ceiling and drifted lazily across the arena. CodeBreaker, who had turned on a local "noclip" feature in his script to ignore the floating effect, walked calmly along the ground, hitting the ball into the net over and over again. π οΈ β‘ Maya jumped to contest the next ball
Alex didn't argue in the chat. Instead, he opened his own script editor. He quickly wrote a server-side check that measured the distance between a player's axe and the ball at the moment of impact. If the distance was greater than 15 studs, the hit was ignored and the player was flagged. He also hard-coded the server's workspace gravity to instantly reset and lock if any client tried to alter it.