: Unlike typical games where enemy types are fixed, Source of Madness uses machine learning and neural networks to generate and animate its monsters. This means limbs, movements, and attacks often vary, creating a sense of "unpredictable" horror.
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: The art style is heavily influenced by AI-assisted rendering, giving the environments a haunting, painterly look that complements the dark fantasy theme. Version Context (v22.01.2023) : Unlike typical games where enemy types are
The game is set in the "Loam Lands," a twisted world inspired by H.P. Lovecraft’s cosmic horror. Players take on the role of an Acolyte embarking on a journey to uncover the secrets of the Tower of Madness on the moon. : The art style is heavily influenced by