You manage a constant flow of resources. Building a unit drains Mass and Energy per second; if your consumption exceeds your income, every construction project on the map slows down proportionally.

(2007) remains a towering achievement in the real-time strategy genre, celebrated for a sense of scale that few modern titles have dared to replicate. Developed by Gas Powered Games as a spiritual successor to Total Annihilation , it trades the intimate "micro" of most RTS games for a focus on massive front lines and high-level logistics. The "Grand Scale" Experience

Unlike the "pay up-front" model of StarCraft , Supreme Commander uses a .