Theseus.protocol.early.access.zip
If you burn a card that provides more charge than a weapon's limit, it can enter an Overloaded state , dealing extra damage or triggering unique animations and effects.
Runs are structured linearly, moving between nodes that offer different rewards and challenges.
The game follows a turn-based combat system where players must manage Action Points (AP) and a dynamic positioning system. Theseus.Protocol.Early.Access.zip
You start with one character (like Charlotte) and unlock others (like Antiope) by leveling up through repeated runs. Each has a unique starting deck and weapons.
You typically start each turn with 3 AP to spend on playing cards. Any cards left in your hand at the end of a turn are discarded. If you burn a card that provides more
You can see exactly what an enemy will do before they act; use your cards to position yourself away from their targeted zones.
Battles take place on a battlefield where you can change positions to dodge incoming attacks or force enemies to collide with each other for extra damage. Character Progression & Runs You start with one character (like Charlotte) and
Nodes include standard battles, Elite fights , Boss battles , and adventure segments with branching narrative choices.