We Were Just Kids [v0.3b] Direct

: The narrative intentionally reflects the social climate of 2010, including the prevalent homophobia of that era.

The visual novel , developed by MissFortune Games , is a character-driven narrative centered on the gritty, high-stakes evolution of an instrumental metalcore band in early 2010s New York. We Were Just Kids [v0.3b]

: The author provides explicit warnings for topics such as drug abuse, depression, and various forms of childhood trauma (physical, emotional, and sexual). Technical Approach : The narrative intentionally reflects the social climate