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: You cycle through four unique weapons —including a greatsword and a shield—each with its own skill tree. Special abilities cause a weapon to temporarily "break" and go on cooldown, forcing tactical weapon swapping.
: There is no stamina bar. Instead, players build a Rage Meter by attacking enemies and breakable objects. This meter is used to trigger powerful special attacks, which are essential for both damage and healing.
: Healing is tied to combat performance. Counter-attacking at the right time or using Rage-filled strikes can spawn healing orbs . World & Narrative