Learn to implement basic sensory systems for AI agents and couple them with FSMs to manage different character behaviors.
Concepts are tied together through hands-on examples, culminating in the creation of a simple tank game to test all implemented systems. Critical Perspective Unity AI Game Programming - Second Edition
Detailed guides on using Unity's built-in NavMesh feature and implementing custom A pathfinding * systems for intelligent movement. Learn to implement basic sensory systems for AI
Covers the implementation of Behavior Trees for complex character actions and Fuzzy Logic to add a layer of realism to AI decision-making. Unity AI Game Programming - Second Edition